?

Log in

Mario Kart DS
Seeing weird stuff in your Wi-Fi games???? 
3rd-May-2006 09:54 am
megman_mm7_jetpack
and you probably already figured this out, but just in case:


Hovering karts:
I see that happen a lot.

1) Snaking. There's lag, so sometimes, it looks like they are floating around like a crazy bee zipping back and forth on the track. If not you, then (s)he must have slower connection. But it's definitely snaking under induced lagging. There's no hovering existing.

2) No sparks seen from Karts while they are drifting/snaking/boosting:> Why? because in order to keep a smooth, non-skipping, game going, a few details had to be removed from the race in order to lessen the information being brought to your DS through the LAN connection (wi-fi). You don't see their spark details, because it's not "that important" to be transferred to your screen in order for the game to function well. So, you only see your OWN sparks being generated from your OWN DS...not theirs. Bummer

3) Items removed/Dragging items: Other things you'll realize that were removed to keep a game flowing is the removal of "3 shells" and the "3 bananas". Also, you can't "drag" the item behind your kart.

There's a lag that exists from DS to DS, no matter how fast teh connection is. usually, the lag is so minimal that it appears to be perfectly smooth. But, it's not...there's still a very minimal split second lag.

Think about how it looks when you throw a RED SHELL at the kart in front of you, and they are close enough for you see. You'll see that the shell will hit, but 1/2 a second later, the Kart will spin out.

Because of this lag, this is the reason why dragging your item (fake item box, shell, banana) isn't available on WiFi when you go Online. What if your opponent is dragging the item, there's lag, and you get hit by it from driving "too close behind him", but because of lag, in actuality, he's further ahead on HIS/HER screen and is still holding it. Equals-removed features.

4) Offline tracks in Online games: EXISTS! It's crazy, I know...i know.. But it does exist. A week ago, I was playing in the early morning (Pacific Time: Los Angeles) and "BOWSER CASTLE" was chosen from a RED TAGGED name (that means they are racing from Asia, and there were 3 of us, and both of them were RED: Asia). I got excited thinking that Nintendo finally released some Offline tracks from their server, so I quickly scanned the list for that track...Wasn't there. So I picked whatever track hoping that the voting system will choose BOWSER CASTLE. it didn't...and for the next race, an Online track was picked... I never saw offline tracks again after that race. I can vouch for offline tracks existing online. Whether you can race on them or not, I can't say for sure, but it looks like you definitely can.

Of COURSE, playing head-to-head with people in a room (WiFi Multiplayer. not online) will be as normal as playing by yourself. Every part of the game is in tact and you get all options opened (if unlocked) and usually there's no skipping in gameplay.

Sometimes, the game will have a 1/4 sec skip in the game for some reason. I think it has to do with the antennas (or DS's) being too close to one another, maybe...

Well, that's all I can think of that has affected my gameplay that I was able to research and figure out solutions to.

I don't know everything, but I do know quite a bit about gaming and this game in particular. If you are seeing anything weird or have questions about anythign about the game whether online or offline, post your question here and I'll try to figure it out for your via research or self-experience.

Have any rebuttles against my claims? Let me know, maybe I'm wrong on something and you can enlighten us! ^_^

Any other comments welcome and encouraged.




OH! I almost forgot, I'm new to this forum/group. My name is Jupiter in my game, Brian in real life, Peruru on livejournal. and my fried code is:

jupiter

0 3 8 7 1 6
1 0 4 4 9 4

currently with:

wins: 491
loss: 189

Icon: Kirby with Spike ability in 3D-esque
Comments 
3rd-May-2006 05:33 pm (UTC)
I don't know why or how, but this "offline tracks" appearing really happens, I guess. Not with me, but I haven't been playing online. Like a month ago, in this community, someone reported that he/she actually RACED in an offline track (can't remember wich, and if it was only one race or more), and I remember seeing people here and there in forums and stuff saying that they once saw someone picking an offline track.

I really wish that this is some sort of "bonus" like "now that the game has been released for X months, there are more tracks available", and that someday we can all choose the offline tracks, or at least a few more. *hopes*
4th-May-2006 12:33 am (UTC)
I know! Man! Too bad it's probably just some blokes hacking into the game and "fetching" these offline tracks into the voting screen before a race.

I'm having trouble confirming whether the tracks on the list are being read directly from your game card, or if it's being fetched from the online server.

And if it's from the online server (which is what I strongly believe is the case) I really hope they release the other tracks into the list.

The reason why I think so, is because I've notice ONE change so far in Online gameplay that is confirmed to be FROM THE SERVER and not from your gamecard. The change has to do with people dropping out of a race.

Before, when you are racing with (for example) 2 other people, 3 total, and one person drops the connection before the countdown in the race, the name is removed and the countdown goes as normal, and the Dropped racer isn't counted for the in point delivery screen. So, instead of giving 1st: 10pt, 2nd: 7pt, and 3rd 4pt(or in this case, 0pt for quitting), you are delivered points as a 2-player race ratio (that's 1st: 10pt, 2nd: 5pt).

Now, if that happens, you get points as if 3 people were racing, but the dropped racer gets 0 total, and you and the other racer gets 1st and 2nd place points accordingly as if it were a 3 player race (10, 7, 4).

It's a nice change, and if Nintendo could change that online, I'm sure (if the tracks are fetched from the server) the offline tracks could be a *VERY* nice addition.
4th-May-2006 06:13 pm (UTC)
I'm like "at least Peach Garden, PLEASE Nintendo!" *fav track*
3rd-May-2006 05:48 pm (UTC)
I *heart* your icon.
3rd-May-2006 06:51 pm (UTC)
hehe, thanks!
3rd-May-2006 05:53 pm (UTC)
I've heard the theory that trainers are used which unlock the offline tracks to be online.
3rd-May-2006 06:14 pm (UTC)
Trainers?
3rd-May-2006 06:20 pm (UTC)
Basically the DS' firmware is hacked to run illegal software, like a program giving the user options to modify their game before going into it. They're still running the official game, but with additional options unlocked, and Nintendo's servers probably don't check for this kind've thing, they probably only care that the official game is being run.
3rd-May-2006 11:48 pm (UTC)
Please be careful using the word "illegal" in this context -- while Nintendo might not approve of it, hacking the firmware of a DS and running homebrew software on it, even if it's software that modifies the behaviour of other software (ie: MKDS), isn't against the law. It may have just been a slip of the tongue on your part, and that's cool, but some people do seem to genuinely believe that doing things like running homebrew code on a DS is illegal, and I don't like to see that idea perpetuating.
3rd-May-2006 06:49 pm (UTC)
yeah, that's true. As in trainers, I think they are just hackers desperate for real FUN tracks online. I was disappointed to see only a few tracks made it. Why not all??

After I saw BOWSER CASTLE online, I researched why it was there, and found 12 sites that posted excited articles about a hack being found, but the person who found the hack/made the hack, wouldn't share it because that's his life, "Parasyte" lives for hacks, and spends most of his time doing so. So it's no wonder he's not willing to share it with just anyone.

I'm sure he taught a few close hacker friends how, just as long as they don't reveal it either. I'm sure a time will come where it will be available with most people with hacking skills

Until then, I hope I race against a hacker again and we are able to race on an offline course, finally!

I'm hoping for AIRSHIP FORTRESS or maybe even PEACH'S GARDEN!
3rd-May-2006 06:56 pm (UTC)
I remember Nintendo's reasoning being that the larger tracks would have more problems with latency. This isn't to say that they don't work, but if a problem were to occur with a track due to lag, it will most certainly happen on a large track and lots of activity (Waluigi Pinball comes to mind, both being large and having lots of activity). They probably couldn't get the tracks to perform well enough of the time, so they were left out of the mix.
4th-May-2006 12:45 am (UTC)
Really? That's probably true. Though, I read somewhere on a computer programmer's site/blog about online gameplay and aslo talked about Mario Kart DS. He said that he had built games that had "synchronized" movements (in Mario Kart's case, the pinballs, snowballs, Cheep Cheeps, Goombas, etc). And these movements were *always* synchronized at the beginning of a match (in this case, race) to each person's computer screen (for us, DS). He said every game is built this way for efficiency.

So it wouldn't matter if there was even a 5 minute lag, each DS would start off with the items synchronized and moving at the same time.

So if the time elapsed was 1'22", and there was, let's say, a pinball being hit by the right flipper in Waluigi Pinball. Even if I had a lag, and you had a lag, in YOUR screen, at 1'22", the pinball would be hit by the right flipper exactly like in my screen. This is because the path of the pinball was already set and put into motion as programmed at the start of the race in each person's DS (synchronization).

So i really hope this isn't the *real* reason why Nintendo didn't put these tracks Online. There must be another reason...and I hope it's a good reason.
3rd-May-2006 11:21 pm (UTC)
For people playing the game off of a flash card there is a patch that unlocks all the tracks. Some of them have little glitches but nothing too major. There's similar things out for a few other games, such as Animal Crossing where you can make it so that you can type naughty words without the game blanking them out.
13th-May-2006 06:56 pm (UTC)
added you!

my code is:
532639
293027
26th-May-2006 03:44 pm (UTC)
Hello, I noticed this community, thought I should add a few thing on Offline tracks. No, I'm not a hacker, but I know some people who are.

It is really unknown just why did the big N didn't put those tracks. As you can see, there aren't many problems with the tracks to begin with(except the cannon in Airship fortress and Waluigi Pinball and some minor glitches with the blimp at Luigi's Circuit (GBA). It has been said though, that they just didn't have enough time to implement them in. I heard that online MKDS was put in at the last minute.

Also you might want to know that Battle courses and Boss Mission courses are also playable by hackers. I doubt you'll see Boss Mission courses being picked though. Battle courses on the other hand are picked sometimes by hackers. You're free to do whatever you want in it, but the game still considers it a race and since there's no start/finish line, you'll have to wait the full 5 minutes for it to end. You're not allowed to use Blue shells and Bullet bills in them though or you're game will crash. Falling off also will crash your game in a battle course.

Well that takes care of that. -Darkflare
26th-May-2006 10:08 pm (UTC)
hey! thanks for the input! That's really helpful. And it's sad that the case is always, "we had no time." In that case, start the project earlier so they *do* have time and will still finish on time.
26th-May-2006 10:38 pm (UTC)
Finishing a little later would have finished putting all the courses online, but I believe they were trying to get it released by holiday time. After all it IS Mario Kart we're talking abiout. A series that everyone looks forward to.
This page was loaded Feb 26th 2017, 3:10 am GMT.